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  <title>QGLFramebufferObject Class Reference</title>
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<h1 align="center">QGLFramebufferObject Class Reference</h1>
<h3 align="center">[<a href="qt_opengl.html">qt.opengl</a> package]</h3>
<p>Inherits <a href="qpaintdevice.html">QPaintDevice</a>.</p>
<h3>Constructor</h3>
<ul>
<li><div class="fn"/><b>void QGLFramebufferObject(QSize size, Attachment attachment, unsigned int target, unsigned int internal_format)</b></li>
<li><div class="fn"/><b>void QGLFramebufferObject(QSize size, QGLFramebufferObjectFormat format)</b></li>
<li><div class="fn"/><b>void QGLFramebufferObject(QSize size, unsigned int target)</b></li>
<li><div class="fn"/><b>void QGLFramebufferObject(int width, int height, Attachment attachment, unsigned int target, unsigned int internal_format)</b></li>
<li><div class="fn"/><b>void QGLFramebufferObject(int width, int height, QGLFramebufferObjectFormat format)</b></li>
<li><div class="fn"/><b>void QGLFramebufferObject(int width, int height, unsigned int target)</b></li>
</ul>
<h3>Constructor Properties</h3>
<ul>
<li><b>prototype</b>: The QGLFramebufferObject prototype object</li>
<li><div class="fn"/><b>bool bindDefault()</b></li>
<li><div class="fn"/><b>void blitFramebuffer(QGLFramebufferObject target, QRect targetRect, QGLFramebufferObject source, QRect sourceRect, unsigned int buffers, unsigned int filter)</b></li>
<li><div class="fn"/><b>bool hasOpenGLFramebufferBlit()</b></li>
<li><div class="fn"/><b>bool hasOpenGLFramebufferObjects()</b></li>
<li><b>NoAttachment</b></li>
<li><b>CombinedDepthStencil</b></li>
<li><b>Depth</b></li>
<li><b>Attachment( value )</b></li>
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<h3>Prototype Object Properties</h3>
<ul>
<li><div class="fn"/><b>Attachment attachment()</b></li>
<li><div class="fn"/><b>bool bind()</b></li>
<li><div class="fn"/><b>void drawTexture(QPointF point, unsigned int textureId, unsigned int textureTarget)</b></li>
<li><div class="fn"/><b>QGLFramebufferObjectFormat format()</b></li>
<li><div class="fn"/><b>unsigned int handle()</b></li>
<li><div class="fn"/><b>bool isBound()</b></li>
<li><div class="fn"/><b>bool isValid()</b></li>
<li><div class="fn"/><b>bool release()</b></li>
<li><div class="fn"/><b>QSize size()</b></li>
<li><div class="fn"/><b>unsigned int texture()</b></li>
<li><div class="fn"/><b>QImage toImage()</b></li>
</ul>
<h3>Instance Properties</h3>
<p>QGLFramebufferObject objects have no special properties beyond those inherited from the QGLFramebufferObject prototype object.</p>
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